![]() We could also blame EA for their tight deadlines. ![]() Just in case anybody is going to say that. This is certainly not a "bug" or a "glitch". Image via Complex Original Dead Space 3 is hardly a perfect game, but it definitely took the series in some unexpected directions, not all of which are bad. So it seems they put NO EFFORT WHATSOEVER into creating/testing this gamemode. Weapons are slightly different in Dead Space 3. If ANYBODY from the developer team would have played one(or just the first 4 chapters) playthrough of this gamemode, they would have noticed. This makes it also impossible to 100% this gamemode. As you can't play coop, it is impossible to get those. Walkthrough Step 1: Complete Standard Campaign, All Optional Solo & Co-op Missions, and Collectibles Estimated: 15-20 hours WARNING: If you wish to use the Devil Horns exploit, do NOT install the Awakening DLC until you have activated the exploit across all the save files that you wish to use the exploit with. But what is still in there are those collectibles from the coop missions which are not blueprints or weapon parts(artifacts,text logs, circuits.). ![]() Things such as weapon parts or blueprints can't be obtained in this gamemode and as a result are not in the "progress & unlocks" of each chapter. After that I was looking for another challange, the so called "classic" gamemode, in which you can not play Coop and you can only craft "classic" weapons from the previous games. Here is the story: I played the normal campaign and 100%ed it.
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